How to use FROG 2

FROG 2 is very similar to FROG 1. FROG 2 is in "/CMSSW_3_1_1/src/Visualisation/Frog_Analyzer/soft2" while FROG 1 is in "/soft" folder. To build FROG 2 follow the same guide as you do while building FROG 1.

The biggest new thing in the FROG 2 is a huge increase of use of hardware. So it's faster to run locally and FROG 1 is faster while doing rendering remotely. FROG 2 is also improved from FROG 1 which enables switching on and off geometry and events.

New Controls

'+' / '-' and scroll wheel to zoom the view 'o' to switch between orthogonal projection and perspective projection 'g' to switch between 3rd person and 1st person camera modes. 3rd person means that you have static point in center of your view and you can rotate around it. In 1st person you can move camera freely to any position using keyboard and mouse.

'uhjk' keys for moving around in 1st person camera mode and same keys for precise movement in 3rd person camera mode.

By holding left mouse key and moving the mouse you can rotate camera in both camera modes.


Minimap is a view which can be set in use by selecting view "MM" from the configuration files. You can see overall view of the totem detectors in the minimap view. By clicking minimap you can move your camera to a specific point. These points are specified in FROG_MiniMap.cpp code file and can be changed from there.

Distance fake view

View where distances between Roman Pots are shortened so is it possible to see all the detectors at the same time. Tracks and strips are not visible in this view because of technical limitations. View can be enabled from config file by naming the view as "DF".

-- KimiYlilammi - 27-Aug-2010

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Topic revision: r2 - 2010-09-05 - unknown
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